

################################################################################
### Weather
# Allow clientside weather 
int        allowclientsideweather                   1
# Random weather 
int        random_w_dt                              1
# But no night 
int        but_no_night                             1
# But no fog 
int        but_no_fog                               1
# Round day time: 
int        round_day_time                           6
# Rain type 
dropbox    rain_type                                "No rain" # out of: [ "No rain", "Water", "Snow", ]
# Rain amount (0-100): 
int        rain_amount                              0
# Fog distance (meters): 
int        fog_distance                             999


################################################################################
### Client side weather
# Client side weather 
int        clientside_weather_on                    0
# Day time (hours): 
int        clientside_weather_day_time              0
# Rain type 
dropbox    clientside_weather_rain_type             "No rain" # out of: [ "No rain", "Water", "Snow", ]
# Rain amount (0-100) 
int        clientside_weather_rain_amount           0


################################################################################
### Equipment
# Starting gold (%): 
int        multiplayer_initial_gold_multiplier      100
# Combat_gold_bonus (%): 
int        multiplayer_battle_earnings_multiplier   100
# Round gold bonus (%): 
int        multiplayer_round_earnings_multiplier    100
# Cavalry gold multiplier (%): 
int        mp_gold_cavalry                          100
# Archer gold multiplier (%): 
int        mp_gold_archer                           100
# Defender gold multiplier (%): 
int        mp_gold_defender                         100
# Empty handed gift 
dropbox    empty_handed_gift                        "No gifts" # out of: [ "No gifts", "Old Nirecotive gifts", "More items", "Armors added", ]
# Admin money 
int        admin_money                              0
# Torch available 
int        torch_available                          0
# Pistol available 
int        pistol_available                         0
# Heraldic mail available 
int        hm_available                             0
# Don't list all restricted equipment on rule message 
int        small_restrict_message                   1
# Disallow horses 
int        multiplayer_disallow_horses              0
# Disallow melee weapons 
int        multiplayer_disallow_melee_weapons       0
# Allow sword 
int        multiplayer_allow_sword                  0
# Allow axe 
int        multiplayer_allow_axe                    0
# Allow blunt 
int        multiplayer_allow_blunt                  0
# Allow war picks 
int        multiplayer_allow_war_picks              0
# Allow cleavers 
int        multiplayer_allow_cleavers               0
# Allow two handed sword 
int        multiplayer_allow_two_handed_sword       0
# Allow two handed axe 
int        multiplayer_allow_two_handed_axe         0
# Allow spear 
int        multiplayer_allow_spear                  0
# Allow lance 
int        multiplayer_allow_lance                  0
# Disallow shields 
int        multiplayer_disallow_shields             0
# Allow small shield 
int        multiplayer_allow_small_shield           0
# Allow large shield 
int        multiplayer_allow_large_shield           0
# Disallow ranged weapons 
int        multiplayer_disallow_ranged_weapons      0
# Allow bow 
int        multiplayer_allow_bow                    0
# Allow crossbow 
int        multiplayer_allow_crossbow               0
# Allow arrow 
int        multiplayer_allow_arrow                  0
# Allow bolt (and pistol) 
int        multiplayer_allow_bolt                   0
# Allow throwing 
int        multiplayer_allow_throwing               0
# Allow throwing axe 
int        multiplayer_allow_throwing_axe           0
# Disallow armors 
int        multiplayer_disallow_armors              0
# Allow light armor 
int        multiplayer_allow_light_armor            0
# Allow medium armor 
int        multiplayer_allow_medium_armor           0
# Allow heavy armor 
int        multiplayer_allow_heavy_armor            0
# Allow light helm 
int        multiplayer_allow_light_helm             0
# Allow heavy helm 
int        multiplayer_allow_heavy_helm             0
# Allow light foot 
int        multiplayer_allow_light_foot             0
# Allow heavy foot 
int        multiplayer_allow_heavy_foot             0
# Allow glove 
int        multiplayer_allow_glove                  0


################################################################################
### R/T/S
# Map time limit (minutes): 
int        multiplayer_game_max_minutes             30
# Round time limit (seconds): 
int        multiplayer_round_max_seconds            300
# Switch to bot on death: 
int        multiplayer_player_respawn_as_bot        1
# Defender spawn count: 
dropbox    multiplayer_number_of_respawn_count      "Unlimited" # out of: [ "Unlimited", "1", "2", "3", "4", "5", ]
# Team point limit: 
int        multiplayer_game_max_points              250
# Points from conquest flags: 
int        multiplayer_point_gained_from_flags      100
# Points from CTF flag: 
int        multiplayer_point_gained_from_capturing_flag 5
# Spawn radius on ctf: 
int        ctf_spawn_radius                         20
# Respawn period (seconds): 
int        multiplayer_respawn_period               5
# Custom spawn time: 
int        spawn_time                               0
# Team 1: 
int        spawn_time_1                             5
# Team 2: 
int        spawn_time_2                             5
# Custom spawns 
dropbox    custom_spawns                            "Standard spawns" # out of: [ "force Native", "Standard spawns", "Custom spawns", "Around entries 64 and 65", "In any spawn point", "Beta spawns", ]
# 0-31 for team 1, 32-63 for team 2 when custom 
int        split_entries_to_teams                   0
# Seconds between spawn waves 
int        wavy_spawn_time                          0
# Spawn wave to same place 
int        same_spawn_point                         0


################################################################################
### Autobalance
# Auto team balance threshold: 
int        multiplayer_auto_team_balance_limit      3
# Autobalance by team score (%): 
int        autobalance_by_score                     0
# Scale autobalance by player amount (15 as neutral) 
int        scale_by_players                         1
# Balance advantage for team 1: 
int        team_1_player_advantage                  0
# Balance advantage for team 2: 
int        team_2_player_advantage                  0
# No empty teams 
int        no_empty_teams                           1


################################################################################
### Polls
# Allow polls to kick players 
int        multiplayer_kick_voteable                1
# Allow polls to ban players 
int        multiplayer_ban_voteable                 0
# Allow polls to change maps 
int        multiplayer_maps_voteable                1
# Allow polls to change factions 
int        multiplayer_factions_voteable            1
# Bot count limit for polls: 
int        multiplayer_num_bots_voteable            50
# Allow custom polls 
int        multiplayer_custom_voteable              1
# Poll accept threshold (%): 
int        multiplayer_valid_vote_ratio             51
# Abstain to no rate (%): 
int        abstain_to_no                            30
# Show polls in chat 
int        show_pollers                             1
# Only for admins 
int        show_pollers_only_admins                 0
# Reshow poll at half time 
int        reshow_poll                              1
# Show poll results in server chat 
int        pollers_show_result                      1
# Only for admins 
int        pollers_show_result_only_admins          0
# Allow incompatible maps for admins 
int        admin_mappoll_incompatible               0
# Restrict pollable maps (broken) 
int        restrict_map_poll_map                    0


################################################################################
### Uniform
# Only for empty slots 
int        soft_uniforms                            0
# Uniform for team 1 
int        uniformteam1                             0
# Weapon 1: 
int        uni1slot1                                -1
# Weapon 2: 
int        uni1slot2                                -1
# Weapon 3: 
int        uni1slot3                                -1
# Weapon 4: 
int        uni1slot4                                -1
# Helm: 
int        uni1slot5                                -1
# Body armour: 
int        uni1slot6                                -1
# Boots: 
int        uni1slot7                                -1
# Gloves: 
int        uni1slot8                                -1
# Horse: 
int        uni1slot9                                -1
# Uniform for team 2 
int        uniformteam2                             0
# Weapon 1: 
int        uni2slot1                                -1
# Weapon 2: 
int        uni2slot2                                -1
# Weapon 3: 
int        uni2slot3                                -1
# Weapon 4: 
int        uni2slot4                                -1
# Helm: 
int        uni2slot5                                -1
# Body armour: 
int        uni2slot6                                -1
# Boots: 
int        uni2slot7                                -1
# Gloves: 
int        uni2slot8                                -1
# Horse: 
int        uni2slot9                                -1


################################################################################
### Karma
# Suicide penalty: 
int        karma_suicide                            10
# Teamkill penalty: 
int        karma_tk                                 40
# Kill bonus: 
int        karma_kill                               10
# Death bonus: 
int        karma_death                              5
# Fade over events (%): 
int        karma_fade                               10
# Inform karma on penalty 
int        inform_karma                             0
# Karma limit 1 for punishment: 
int        karma_limit_a                            81
# Karma punishment 1: 
dropbox    karma_punishment_a                       "Tell admins" # out of: [ "Permanent ban", "Temporary ban", "Kick", "Broadcast", "Tell admins", "Wooden stick as gift", "Ignore polls", "None", ]
# Karma limit 2 for punishment: 
int        karma_limit_b                            100
# Karma punishment 2: 
dropbox    karma_punishment_b                       "None" # out of: [ "Permanent ban", "Temporary ban", "Kick", "Broadcast", "Tell admins", "Wooden stick as gift", "Ignore polls", "None", ]
# Karma limit 3 for punishment: 
int        karma_limit_c                            100
# Karma punishment 3: 
dropbox    karma_punishment_c                       "None" # out of: [ "Permanent ban", "Temporary ban", "Kick", "Broadcast", "Tell admins", "Wooden stick as gift", "Ignore polls", "None", ]
# Karma limit 4 for punishment: 
int        karma_limit_d                            100
# Karma punishment 4: 
dropbox    karma_punishment_d                       "None" # out of: [ "Permanent ban", "Temporary ban", "Kick", "Broadcast", "Tell admins", "Wooden stick as gift", "Ignore polls", "None", ]


################################################################################
### Horses
# Fade riderless horses 
int        fade_riderless_horses                    1
# Riderless time to live (sec): 
int        riderless_ttl                            60
# Allow N riderless horses: 
int        fade_horse_amount_limit                  0
# Allow horses close to players 
int        fade_horse_distance_check                1
# Fade distance (meter): 
int        fade_horse_distance                      20


################################################################################
### New stuff
# Persistent game type + custom rotation 
int        persistent_game_type                     1
# Next map selection mode 
dropbox    pgt_mode                                 "Random" # out of: [ "Repeat the same", "Swap teams", "Random", "Only change factions", ]
# No double faction by random 
int        no_double_faction                        1
# Swadian 
int        faction_rotation_sw                      1
# Vaegir 
int        faction_rotation_va                      1
# Khergit 
int        faction_rotation_kh                      1
# Nord 
int        faction_rotation_no                      1
# Rhodok 
int        faction_rotation_rh                      1
# Sarranid 
int        faction_rotation_sa                      1
# Enable Account Memory (admin promotions) 
int        enable_account_memory                    1
# Warn teammate radius (meter) 
int        warn_radius                              5
# Notification on join 
string     welcome_message                          " "
# Permanently locked gates 
int        auto_lock_gates                          0
# Permanently locked sallydoors 
int        auto_lock_doors                          0
# Auto closing doors (siege) 
int        autoclosingdoors                         0
# Auto close delay (sec) 
int        autoclosedelay                           0
# Spawnkill resist time (sec) 
int        spawnkillresist                          0
# Debug account greetings 
int        verbose_account                          0
# Debug, G_selected_map 
int        multiplayer_selected_map                 0


################################################################################
### Basic actions

# Marked as friend 
int        markedasfriend                           0
# Clientside banner 
dropbox    clientsidebanner                         "Off" # out of: [ "Off", "1", "2", "3", "4", "5", ]
# Query mod version # Querying version of some other player 


################################################################################
### Player polls

# Kick poll selected player 
# Ban poll selected player 


################################################################################
### Admin actions

# Shout to 
# Act silently 
int        actsilently                              0
# Admin kick 
# Temporary ban 
# Admin ban 


################################################################################
### Team management

# Keep troop type 
int        keeptrooptype                            0
# Swap to team 1 
# Swap to team 2 
# Swap to spectator 
# Troop id 
# Swap to the other team 
# Swap to spectator 


################################################################################
### Basic actions
# Custom map poll 


################################################################################
### Admin vote
# Add 1000 yes votes 
# Add 1000 no votes 
# Clear current poll 
# N2 1000 yes 
# N2 1000 no 


################################################################################
### Move entrypoints
# 66 (siege flag) 
# 64 (team 1 ctf flag) 
# 65 (team 2 ctf flag) 
# Resort siege entries (don't touch) 


############################################################
############################################################
############################################################
# not in any menu

int        time_balance                             0

int        use_shout_prefix                         0

string     shout_prefix                             " "

int        stats_operation                          0

int        current_spawn_time_team_1                0

int        current_spawn_time_team_2                0

int        ad_guard_gate                            0

int        fog_r                                    0

int        fog_g                                    0

int        fog_b                                    0

int        selected_player                          0

string     client_input_string                      " "

dropbox    selecttarget                             "All" # out of: [ "All", "Admins", ]
